Bonus · Bonus
Moongolow
Legend tells of a city swallowed by the sea under a full moon’s callous watch. Home to mysteries unknown, we ought to see what lies within its walls. The clock runs to 15:00, and 50 enemies are already on screen when you land. Stage rule: Extra stage items
Hidden here
Normal, Hyper and Inverse
Hyper, in the game’s own words: 50% Gold Bonus. 20% Luck bonus. Enemies Health +60%
| Stat | Normal | Hyper | Inverse |
|---|---|---|---|
| Gold | — | +50% | ×2 |
| Enemy health | — | +60% | ×2 |
| Enemy speed | ×1.35 | +0.65 | — |
| Your speed | ×1.35 | +0.65 | — |
| Projectile speed | — | +0.15 | — |
| Luck | — | +20% | +20% |
| Per minute survived | — | — | +5% HP, +0.5% speed |
Normal and Inverse are multipliers on the stat. The Hyper column is what Hyper adds on top, which is how the game states it. Hyper stays locked until you meet this map's requirement. Inverse needs Gracia's Mirror out of Eudaimonia M.
Run length
Starting spawns
Enemies come from
Breakables
Arcana chest
Track
Minute by minute
One row per minute of the run, straight out of the stage’s own wave table. The bar is how many enemies the game keeps alive that minute, peaking at 200 on this map. Every named spawn links to its Bestiary entry.
- —50 alive+1 unindexed
- 1:0080 alive+1 unindexed
- 2:0090 alive
- 3:00120 alive+2 unindexedChest · 0.1% for five
- 4:00120 alive+2 unindexed
- 5:00120 alive
- 6:0080 alive+1 unindexed
- 7:0080 aliveSig.ra Blu+1 unindexed
- 8:0080 alive+2 unindexedChest · 3% for five
- 9:00200 alive+1 unindexed
- 10:00120 alive
- 11:00120 alive
- 12:00200 alive
- 13:00120 alive
- 14:00200 alive+1 unindexed
- 15:001 aliveThe ReaperTable loops
Bosses (2)
Enemies (5)
10 more spawn here as scaling variants and event spawns. The game gives those no Bestiary entry, so the Bestiary has no page for them.


