Bonus · Bonus
Il Molise
The flowers seem to sing here, calling out to weary heroes. Is such an unspoilt place even real? Does it matter? Is there roast chicken? The clock runs to 15:00, and 1 enemies are already on screen when you land. Stage rule: Enemies don't move
Hidden here
A Bat Dragon is wired to this map as a scripted encounter.
Normal, Hyper and Inverse
Hyper, in the game’s own words: 50% Gold Bonus. 20% Luck bonus. Enemies' health +60%
| Stat | Normal | Hyper | Inverse |
|---|---|---|---|
| Gold | — | +50% | ×2 |
| Enemy health | — | +60% | ×2 |
| Enemy speed | ×1.25 | +0.75 | — |
| Your speed | ×1.25 | +0.75 | — |
| Projectile speed | — | +0.15 | — |
| Luck | — | +20% | +20% |
| Per minute survived | — | — | +5% HP, +0.5% speed |
Normal and Inverse are multipliers on the stat. The Hyper column is what Hyper adds on top, which is how the game states it. Hyper stays locked until you meet this map's requirement. Inverse needs Gracia's Mirror out of Eudaimonia M.
Run length
Starting spawns
Enemies come from
Breakables
Arcana chest
Track
Minute by minute
One row per minute of the run, straight out of the stage’s own wave table. The bar is how many enemies the game keeps alive that minute, peaking at 500 on this map. Every named spawn links to its Bestiary entry.
- —500 alive
- 1:00Sad Molisano+2 unindexed
- 2:00+2 unindexed
- 3:00
- 4:00
- 5:00
- 6:00
- 7:00
- 8:00+2 unindexed
- 9:00+3 unindexedChest · 1% for five
- 10:00
- 11:00
- 12:00Old Molisano+2 unindexed
- 13:00
- 14:00
- 15:001 alive
- 16:00The Reaper+1 unindexed
- 17:00The Reaper+1 unindexed
- 18:00The Reaper+1 unindexed
- 19:00The Reaper+1 unindexed
- 20:00
- 21:00
- 22:00
Bosses (2)
Enemies (4)
5 more spawn here as scaling variants and event spawns. The game gives those no Bestiary entry, so the Bestiary has no page for them.


