
PEAK is a co-op climbing game built by Team PEAK, the joint studio Aggro Crab and Landfall formed for it, and released in June 2025. Up to four scouts get marooned on a mysterious island with one way off it: reach the summit. Stamina, hunger, and injury all climb right along with you, and letting any one hit zero ends the expedition early. There's no combat to speak of, just terrain, weather, and the odd territorial animal standing between your crew and the top.
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PEAK erases your inventory at the end of every expedition, but not your passport. Whatever rope, flares, and mushrooms your crew scavenges on the climb disappears with the run, win or lose. What sticks is the meta layer: 64 scout badges and the cosmetics they pay out, so even a wipe on Caldera banks you something. Four of the six regions between Shore and the summit swap to an alternate biome every day at 17:00 UTC. The hazards your crew studied yesterday might not be waiting today. Amulet statues stand in the first four biomes, and hauling all four Amulets to The Peak lets you forge Scout's Honor, the only way into the hidden Void where the Scoutmaster's soul is trapped.

What you can pick up on the climb, and the one prompt PEAK gives for each: eat, light, shoot, tie a knot.

The climb's seven biomes, four of which swap to an alternate route daily.

64 scout badges, each tied to a stunt or milestone that pays out a cosmetic.
Passport slots and what fills them: hats, fits, sashes, skins, and one lone Medal.

Every suitcase's loot table by biome, with each item's chance per pick.

What eats your stamina bar, how fast it wears off, and the items that cure it.

Scoutmaster Myres's rules and the Torn Pages, with where each page turns up.