Hidden Ground · Hidden
Holy Forbidden
Wait, you can see this too? This isn't right... The clock runs to 2:00, and 50 enemies are already on screen when you land.
Hidden here
No coffin, no relic. Come here for the gold and the run, not the collection.
Normal, Hyper and Inverse
| Stat | Normal | Hyper | Inverse |
|---|---|---|---|
| Enemy speed | ×1.25 | — | — |
| Your speed | ×1.25 | — | — |
Normal and Inverse are multipliers on the stat. The Hyper column is what Hyper adds on top, which is how the game states it. This map has no Hyper mode. Inverse does nothing here.
Run length
Starting spawns
Enemies come from
Breakables
Track
Minute by minute
One row per minute of the run, straight out of the stage’s own wave table. The bar is how many enemies the game keeps alive that minute, peaking at 50 on this map. Every named spawn links to its Bestiary entry.
- —50 alive+1 unindexed
- 30:0050 alive
- 31:001 alive
Bosses (1)
Enemies (0)
2 more spawn here as scaling variants and event spawns. The game gives those no Bestiary entry, so the Bestiary has no page for them.


