Challenge · Challenge
Astral Stair
A highway used to reach other worlds and dimensions. It's dangerous to venture through alone, but you probably won't listen to me anyway, will you? The clock runs to 20:00, and 50 enemies are already on screen when you land. Stage rule: Enemies grow stronger over time.
Hidden here
Normal, Hyper and Inverse
| Stat | Normal | Hyper | Inverse |
|---|---|---|---|
| Gold | ×1.3 | +50% | ×2 |
| Enemy health | — | — | ×2 |
| Enemy speed | ×1.25 | +0.65 | — |
| Your speed | ×1.25 | +0.65 | — |
| Projectile speed | — | +0.15 | — |
| Luck | — | +10% | +20% |
| Per minute survived | +10% HP, +0.1% speed | — | +5% HP, +0.5% speed |
Normal and Inverse are multipliers on the stat. The Hyper column is what Hyper adds on top, which is how the game states it. Hyper is available on this map from the start. Inverse needs Gracia's Mirror out of Eudaimonia M.
Run length
Starting spawns
Enemies come from
Breakables
Arcana chest
Track
Minute by minute
One row per minute of the run, straight out of the stage’s own wave table. The bar is how many enemies the game keeps alive that minute, peaking at 100 on this map. Every named spawn links to its Bestiary entry.
- —30 alive
- 1:0040 alive
- 2:0050 alive
- 3:0050 alive
- 4:0050 alive
- 5:0050 alive+2 unindexedMedusa wallMedusa swarmArcana chest · Lord Ghost
- 6:0050 alive
- 7:0050 aliveLord Ghost+2 unindexed
- 8:0050 alive+1 unindexedShooting starShooting star II
- 9:0050 alive
- 10:0050 alive+1 unindexedShooting star IIShooting starArcana chest · Lord Ghost
- 11:0050 alive+2 unindexed
- 12:0050 alive
- 13:0040 alive
- 14:0040 alive+2 unindexedShooting starShooting star II
- 15:0040 alive
- 16:0050 alive
- 17:00100 alive
- 18:0050 alive
- 19:002 alive
- 20:001 aliveThe ReaperTable loops
Bosses (3)
Enemies (3)
10 more spawn here as scaling variants and event spawns. The game gives those no Bestiary entry, so the Bestiary has no page for them.


