A Reaper whose true form lies beyond the edge of sanity. Bearing the power to alter reality itself, it exists to confuse and disorient, and feeds on the mental anguish inspired in its victims. When robbed of its ability to beguile, however, it falls prey to the very fear and bewilderment it causes in others, its very sense of self overridden by sheer panic.
Base health
At spawn, minute zero, before the run scales it.
Contact damage
Move speed
XP dropped
How it fights
- Walks through walls. Terrain does not stop it.
- Health × your level. Multiplied by your character level at the moment it spawns, then locked in.
- Cannot be pushed. Published knockback is zero.
Resists
The game publishes a magnitude for each of these and never says what the scale is, so treat them as effects that land badly rather than as percentages.
Where it spawns
Health here is the base figure the game spawns it with. Enemies gain health every minute the clock runs, Curse multiplies it again, and Inverse doubles the whole stage before any of that. This one also multiplies its health by your character level as it spawns, so it gets tougher the better your run is going.



Cappella Magna