A Reaper that considers itself a true visionary. It’s able to cast a veil of darkness around any hero it lays an obsidian finger upon, but every time it turns up for a fight the battlefield is already so full of particles, colors, and special effects that nobody can see a damn thing anyway. It contents itself by watching those heroes desperately hunt for floor chickens amidst the colorful chaos.
Base health
At spawn, minute zero, before the run scales it.
Contact damage
Move speed
XP dropped
How it fights
- Walks through walls. Terrain does not stop it.
- Health × your level. Multiplied by your character level at the moment it spawns, then locked in.
- Cannot be pushed. Published knockback is zero.
Resists
The game publishes a magnitude for each of these and never says what the scale is, so treat them as effects that land badly rather than as percentages.
Where it spawns
Health here is the base figure the game spawns it with. Enemies gain health every minute the clock runs, Curse multiplies it again, and Inverse doubles the whole stage before any of that. This one also multiplies its health by your character level as it spawns, so it gets tougher the better your run is going. The engine ships 3 versions of this creature at different scaling; the Bestiary indexes this one.



Astral Stair