Bonus · Bonus
The Lycaeum
Myths are murmured of a school submerged beneath a sunlit lake. In silent depths strange fish survive, while at its peak vile evil thrives. The clock runs to 20:00, and 50 enemies are already on screen when you land.
Hidden here
2 relics
Green Eyes VizardSurvarocchiNormal, Hyper and Inverse
| Stat | Normal | Hyper | Inverse |
|---|---|---|---|
| Gold | ×1.2 | +50% | ×2 |
| Enemy health | — | — | ×2 |
| Enemy speed | — | +1 | — |
| Your speed | — | +1 | — |
| Projectile speed | — | +0.15 | — |
| Luck | — | +10% | +20% |
| Per minute survived | — | — | +5% HP, +0.5% speed |
Normal and Inverse are multipliers on the stat. The Hyper column is what Hyper adds on top, which is how the game states it. Hyper is available on this map from the start. Inverse needs Gracia's Mirror out of Eudaimonia M.
Run length
Starting spawns
Enemies come from
Breakables
Arcana chest
Track
Minute by minute
One row per minute of the run, straight out of the stage’s own wave table. The bar is how many enemies the game keeps alive that minute, peaking at 150 on this map. Every named spawn links to its Bestiary entry.
- —20 aliveDeep AngelletteSwarm
- 1:0030 alive
- 2:0050 alive
- 3:0040 alive
- 4:0030 alive
- 5:0040 alive
- 6:0040 alive
- 7:0080 alive
- 8:00100 alive
- 9:0040 alive
- 10:0030 alive
- 11:00100 alive
- 12:0020 alive
- 13:00120 alive+2 unindexedSwarmArcana chest
- 14:00150 alive+2 unindexed
- 15:0050 alive
- 16:0080 aliveOlmo+1 unindexed
- 17:0040 alive
- 18:0090 alive
- 19:0020 alive+1 unindexed
- 20:001 aliveThe ReaperTable loops
Bosses (3)
Enemies (8)
8 more spawn here as scaling variants and event spawns. The game gives those no Bestiary entry, so the Bestiary has no page for them.


