McJannek Station
Arctic valuables pool
Four levels reshuffle their layout every run; the Service Station and Disposal Arena don't
Data from build 23363152, updated
McJannek Station is an abandoned arctic research post, Headman Manor a maze of narrow, multi-floor corridors (genuinely the hardest of the four to read on the fly), Museum of Human Art a gallery of broken statues and oversized food props, and Swiftbroom Academy a dungeon hidden beneath its own lecture halls and dorms. Each rebuilds at run time from a pool of room modules, so the theme holds steady while the layout never repeats. Each level draws its valuables from its own themed pool and nowhere else; the few valuables outside those pools are orbs dropped by monsters you kill and surplus cash bags left at extraction. You'll restock at the Service Station between runs, wearing a different skin each visit, and the Disposal Arena breaks from the module system completely: a fixed space with two variants, Fight and Race.
4 levels · 6 locations in total
Arctic valuables pool
Manor valuables pool
Museum valuables pool
Wizard valuables pool
The 4 pools above cover 157 of the 163 valuables in the game. No level spawns the other 6: 3 are orbs a monster drops when your crew kills it, and 3 are surplus cash bags an extraction point leaves behind when you overshoot its quota. Browse every valuable and what it's worth.
5 variants: Dead Forest, Forest, Harbor, Suburb, Wasteland
The Service Station is your shop between levels: guns, grenades, melee weapons, drones, health packs, carts and player upgrades, restocked at a new price every visit. It just wears five different skins from run to run: Dead Forest, Forest, Harbor, Suburb and Wasteland.
2 variants: Fight, Race
Unlike the four real levels, the Disposal Arena isn't built from modules at all. It's a fixed space in the game files, and it comes in two variants: Fight and Race. 157 valuables from the level pools can spawn here too. See them all.