
Here you can find a list of all Balatro Jokers with its details such each card's rarity, cost and how to unlock any one of them. Balatro Jokers can be acquired through the in-game shop, Jokers occupy up to five dedicated slots and provide effects, such as boosting chip counts, enhancing multipliers, or altering gameplay mechanics.

Effect:
+4 Mult

Effect:
Played cards with
Diamond suit give +3 Mult when scored

Effect:
Played cards with
Heart suit give +3 Mult when scored

Effect:
Played cards with
Spade suit give +3 Mult when scored

Effect:
Played cards with
Club suit give +3 Mult when scored

Effect:
+8 Mult if played hand contains a Pair

Effect:
+12 Mult if played hand contains a Three of a Kind

Effect:
+10 Mult if played hand contains a Two Pair

Effect:
+12 Mult if played hand contains a Straight

Effect:
+10 Mult if played hand contains a Flush

Effect:
+100 Chips if played hand contains a Three of a Kind

Effect:
+50 Chips if played hand contains a Pair

Effect:
+80 Chips if played hand contains a Two Pair

Effect:
+100 Chips if played hand contains a Straight

Effect:
+20 Mult if played hand contains 3 or fewer cards

Effect:
+80 Chips if played hand contains a Flush

Effect:
X1 Mult for each empty Joker slot. Joker Stencil included (Currently X1)

Effect:
All Flushes and Straights can be made with 4 cards

Effect:
Retrigger all card held in hand abilities

Effect:
Go up to -$20 in debt

Effect:
When Blind is selected, destroy Joker to the right and permanently add double its sell value to this Mult (Currently +0 Mult)

Effect:
+30 Chips for each remaining discard

Effect:
+15 Mult when 0 discards remaining

Effect:
Adds one Stone card to the deck when Blind is selected

Effect:
X4 Mult every 6 hands played5 remaining

Effect:
1 in 4 chance for each played 8 to create a Tarot card when scored(Must have room)

Effect:
+0-23 Mult

Effect:
Adds double the rank of lowest ranked card held in hand to Mult

Effect:
Retrigger all played cards in final hand of the round

Effect:
1 free Reroll per shop

Effect:
Each played Ace, 2, 3, 5, or 8 gives +8 Mult when scored

Effect:
Gives X0.2 Mult for each Steel Card in your full deck (Currently X1 Mult)

Effect:
Played face cards give +30 Chips when scored

Effect:
+3 Mult for each Joker card (Currently +0 Mult)

Effect:
Earn $2 per discard if no discards are used by end of the round

Effect:
All cards are considered face cards

Effect:
Retrigger each played 2, 3, 4, or 5

Effect:
+15 Mult1 in 6 chance this is destroyed at the end of round.

Effect:
Played cards with even rank give +4 Mult when scored (10, 8, 6, 4, 2)

Effect:
Played cards with odd rank give +31 Chips when scored (A, 9, 7, 5, 3)

Effect:
Played Aces give +20 Chips and +4 Mult when scored

Effect:
Played face cards have a 1 in 2 chance to give $2 when scored

Effect:
Adds the number of times poker hand has been played this run to Mult

Effect:
This Joker gains +1 Mult per consecutive hand played without a scoring face card (Currently +0 Mult)

Effect:
1 in 4 chance to upgrade level of played poker hand

Effect:
Gains $3 of sell value at end of round

Effect:
When Blind is selected, gain +3 Hands and lose all discards

Effect:
X3 Mult if all cards held in hand are
Spades or
Clubs

Effect:
Gains +15 Chips if played hand contains a Straight (Currently +0 Chips)

Effect:
+100 Chips-5 Chips for every hand played

Effect:
If first hand of round has only 1 card, add a permanent copy to deck and draw it to hand

Effect:
Every played card counts in scoring

Effect:
+2 Chips for each remaining card in deck (Currently +104 Chips)

Effect:
If first hand of round is a single 6, destroy it and create a Spectral card (Must have room)

Effect:
Every played card permanently gains +5 Chips when scored

Effect:
This Joker gains X0.1 Mult every time a Planet card is used (Currently X1 Mult)

Effect:
Earn $5 if 3 or more face cards are discarded at the same time

Effect:
+1 Mult per hand played -1 Mult per discard (Currently +0 Mult)

Effect:
Create a Tarot card if poker hand contains an Ace and a Straight (Must have room)

Effect:
Earn $4 if poker hand is a [Poker Hand], poker hand changes at end of round

Effect:
X3 Mult 1 in 1000 chance this card is destroyed at the end of round

Effect:
X3 Mult if played poker hand has already been played this round

Effect:
This Joker gains +3 Mult when any Booster Pack is skipped (Currently +0 Mult)

Effect:
When Small Blind or Big Blind is selected, gain X0.5 Mult and destroy a random Joker (Currently X1 Mult)

Effect:
This Joker gains +4 Chips if played hand has exactly 4 cards (Currently 0 Chips)

Effect:
If poker hand is a Straight Flush, create a random Spectral card (Must have room)

Effect:
This Joker gains X0.1 Mult per scoring Enhanced card played, removes card Enhancement (Currently X1 Mult)

Effect:
Allows Straights to be made with gaps of 1 rank (ex: 10 8 6 5 3)

Effect:
This Joker gains X0.25 Mult every time a playing card is added to your deck (Currently X1 Mult)

Effect:
Create a Tarot card if hand is played with $4 or less

Effect:
Each King held in hand gives X1.5 Mult

Effect:
Earn $1 for each 9 in your full deck at end of round (Currently $4)

Effect:
Earn $1 at end of round. Payout increases by $2 when Boss Blind is defeated

Effect:
All played face cards become Gold cards when scored

Effect:
This Joker gains X0.2 Mult per consecutive hand played without playing your most played poker hand (Currently X1 Mult)

Effect:
Sell this card to disable the current Boss Blind

Effect:
First played face card gives X2 Mult when scored

Effect:
Add $1 of sell value to every Joker and Consumable card at end of round

Effect:
+5 hand size, reduces by 1 each round

Effect:
+4 Mult for each card below [the deck's starting size] in your full deck (Currently +0 Mult)

Effect:
Each face card held in hand has a 1 in 2 chance to give $1

Effect:
Earn an extra $1 of interest for every $5 you have at end of round

Effect:
1 in 2 chance to create a Tarot card when any Booster Pack is opened (Must have room)

Effect:
+1 hand size

Effect:
+1 Mult per Tarot card used this run (Currently +0)

Effect:
+1 discard each round

Effect:
Gives +25 Chips for each Stone Card in your full deck (Currently +0 Chips)

Effect:
Earn $4 at end of round

Effect:
This Joker gains X0.25 Mult every time a Lucky card successfully triggers (Currently X1 Mult)

Effect:
Uncommon Jokers each give X1.5 Mult

Effect:
+2 Chips for each $1 you have (Currently +0 Chips)

Effect:
Sell this card to create a free Double Tag

Effect:
If first discard of round has only 1 card, destroy it and earn $3

Effect:
This Joker gains +2 Mult per reroll in the shop (Currently +0 Mult)

Effect:
+20 Mult -4 Mult per round played

Effect:
This Joker gains +2 Mult if played hand contains a Two Pair (Currently +0 Mult)

Effect:
Each played card with [suit] gives X1.5 Mult when scored, suit changes at end of round

Effect:
X2 Mult, loses X0.01 Mult per card discarded

Effect:
Each played 10 or 4 gives +10 Chips and +4 Mult when scored

Effect:
Retrigger all cards played for the next 10 hands

Effect:
This Joker gains +3 Chips per discarded [suit] card, suit changes every round (Currently +0 Chips)

Effect:
Played face cards give +5 Mult when scored

Effect:
This Joker gains X0.25 Mult for each card sold, resets when Boss Blind is defeated (Currently X1 Mult)

Effect:
Played Gold cards earn $4 when scored

Effect:
X3 Mult on final hand of round

Effect:
Retrigger all played face cards

Effect:
Adds the sell value of all other owned Jokers to Mult (Currently +1 Mult)

Effect:
+2 hand size, -1 hand per round

Effect:
When round begins, add a random playing card with a random seal to your hand

Effect:
Hearts and
Diamonds count as the same suit,
Spades and
Clubs count as the same suit

Effect:
X0.25 Mult for each Blind skipped this run (Currently X1 Mult)

Effect:
Retrigger first played card used in scoring 2 additional times

Effect:
Played cards with
Diamond suit earn $1 when scored

Effect:
1 in 2 chance for played cards with
Heart suit to give X1.5 Mult when scored

Effect:
Played cards with
Spade suit give +50 Chips when scored

Effect:
Played cards with
Club suit give +7 Mult when scored

Effect:
This Joker gains X0.75 Mult for every Glass Card that is destroyed (Currently X1 Mult)

Effect:
Joker, Tarot, Planet, and Spectral cards may appear multiple times

Effect:
X3 Mult if poker hand contains a
Diamond card,
Club card,
Heart card, and
Spade card

Effect:
Copies ability of Joker to the right

Effect:
This Joker gains +8 Chips when each played 2 is scored (Currently +0 Chips)

Effect:
+3 discards each round, -1 hand size

Effect:
X2 Mult if played hand has a scoring
Club card and a scoring card of any other suit

Effect:
Each played [rank] of [suit] gives X2 Mult when scoredCard changes every round

Effect:
Earn $8 if played hand triggers the Boss Blind ability

Effect:
This Joker gains X0.5 Mult for every Jack discarded this round (Currently X1 Mult)

Effect:
X3 Mult if played hand contains a Three of a Kind

Effect:
X2 Mult if played hand contains a Pair

Effect:
X4 Mult if played hand contains a Four of a Kind

Effect:
X3 Mult if played hand contains a Straight

Effect:
X2 Mult if played hand contains a Flush

Effect:
+250 Chips,-2 hand size

Effect:
After 2 rounds, sell this card to Duplicate a random Joker (Currently 0/2) (Removes Negative from copy)

Effect:
Copies the ability of leftmost Joker

Effect:
Each Queen held in hand gives +13 Mult

Effect:
Earn $1 at end of round per unique Planet card used this run

Effect:
All Planet cards and Celestial Packs in the shop are free

Effect:
Create a Tarot card when Blind is selected (Must have room)

Effect:
Upgrade the level of the first discarded poker hand each round

Effect:
+2 Mult for every $5 you have (Currently +0 Mult)

Effect:
This Joker gains X1 Mult when a face card is destroyed (Currently X1 Mult)

Effect:
Played Kings and Queens each give X2 Mult when scored

Effect:
Disables effect of every Boss Blind

Effect:
This Joker gains X1 Mult every 23 [23] cards discarded(Currently X1 Mult)

Effect:
Creates a Negative copy of 1 random consumable card in your possession at the end of the shop

Effect:
When Blind is selected, create 2 Common Jokers (Must have room)

Effect:
Prevents Death if chips scored are at least 25% of required chips self destructs

Effect:
Doubles all listed probabilities (ex: 1 in 3 -> 2 in 3)

Effect:
X3 Mult if you have at least 16 Enhanced cards in your full deck (Currently 0)

Effect:
Earn $5 for each discarded [rank], rank changes every round
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